hi,
So im at section 3 (building escape) lecture 86 (archived course) where ben is using raycasting to determine the name of what is in front of him. I get what’s happening, but what’s odd to me is the last parameter for FCollisionsQueryParams()
The last argument should be what is ignored by the raycast which is supposed to be ourselves, but here’s the thing doesn’t GetOwner return the player controller? if that’s the case it not returning the pawns body, how is it that this code works then?