I ran into a strange issue where when I tried to move the parent (i.e. the PatrolPath game object) in the editor using the move tool, that the child waypoints moved by different amounts than what I was moving the parent by (IOW the shape of the 3-waypoint triangle was changing despite only using the move tool in the XZ plane).
It’s looked as if the amount of movement per object was being scaled by some factor where objects farther from the origin were being moved by more than objects closer to the origin.
Then, I deleted the instance from my scene, hand edited all the positions of the waypoints. Now when I create new instances in the editor, the PatrolPath moves while maintaining it’s “shape”. I can’t figure out what I did to get either behavior. Couldn’t find anything on google.