How do you create multiple named animations?

While in this course we are creating a single animation, I can see it being useful to produce separate animations particularly if you want to export a number of different animations of a single object into a game engines (e.g. resting, jumping, running). I think this is briefly touched on in the video, but without it being covered directly. Please can you give some indication of how it might be achieved. Thanks

Hi Keith

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The Dope-Sheet has an “Action Editor” for this purpose, which you use in “Action Strips” in the “NLA Editor”. Each action needs a fake user to be saved properly and the NLA editor is not very intuitive.

Blender tutorials from a couple of years ago (~2.6x versions) still apply as the NLA editor interface hasn’t changed much here so you can google “Blender NLA editor” and follow any of those tutorials.

It’s not something really covered in-depth anywhere in any of the courses here as it is probably considered an “intermediate” or “advanced” topic rather than a “beginner” one.

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