How do I preserve the scale when UV unwrapping in Blender

UV toolset is quite a bit limited… I’m not sure you can do that easily without some add ons (some are listed here WIKI - Free Blender-related tools and addons).

The one thing that comes to mind is not to unwrap whole object each time. Which is rather not a good workflow… or do the scaling of island as the last step of the process… which isn’t ideal also…

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