I have made a simple procedural noise texture designed to be used on a landscape in UE4 but its not tileable. I have looked all over the place for a way to do this but nothing has worked.
Does anyone know how to make procedural textures tileable?
I have made a simple procedural noise texture designed to be used on a landscape in UE4 but its not tileable. I have looked all over the place for a way to do this but nothing has worked.
Does anyone know how to make procedural textures tileable?
You do not need to they are not images but mathematics.
I don’t quite understand what you are saying. Do you mean they don’t need to be tiled because they are procedurally generated or something else? If you mean you don’t need to tile them: I do because its going it a game engine and it would impact performance too much to procedurally generate it.
Ah I know nothing of game engines. Someone else’s department!
So in that case I guess you use tileable image textures instead.
Or bake what you have generated there onto an image, then take the image into an image editor and make it tilable by moving the edges to the middle and faking it over, I have done it with images to make them tilable.
Moving the edges to the middle makes it look very repetitive when you cover a large area with it or even a small one(not an idle solution). You don’t need to know very much about game engines. The solution is to get it tileable for the game engine in blender.
Yes that is how you make textures tilable, it matters not where they are used. Obviously some textures are better better made and look better. In Blender too tilable textures break down, repeats can be seen. It can be something as subtle as a darker patch.
You are creating procedural materials, which looks in the UI as an image. But it isn’t, as NP5 mentioned, just maths to create a value 0…1 in SPACE (x,y,z) and also in time (if animated).
I don’t think you can convert Blender Materials into code exported to UE4.
Does Ue4 have procedural materials?
What you can do, is rnder on a flat fase, import in GIMP and make tilable there.
UE4 does have procedural materials to some point. But there is a limit and if you go over it performance gets worse and textures look worse. I need to bake a tileable image for UE4 and I need the edges to line up perfectly. I know it will look repetitive but I can fix that in UE4. I know that blender has the option to sculpt tileably by hand, but the image I need to make tileable is a kind of noise texture that is random and I can’t sculpt it and then bake it. Is there a way inside blender to make something tileable or is there any free tools to do this outside of blender?
Blender materials can be baked into an image as long as the image is not changing/moving.