How do I fix the godot gridmap window

I am actually losing my willpower and mind somebody please help me fix this stupidly simple UI issue I am having before I begin crying as I cannot find the solution anywhere

my grid map bar moved to the bottom of the screen


this uses entirely different hotkeys that I do not know, and I have already spent over two hours getting familiar with the ones it had

I am trying desperately to return it to the right side, as seen in this photo and the courses we do for the tower defense Godot 3D course.

past couple of days in godot and trying to follow the next courses has really just numbed me back to wanting to quit so stumbling into problems like this just break my heart so much more

Hi @HobbyPirates,

as far as I can see, this is a change they introduced with Godot v.4.4 for reasons: Move GridMapEditor to bottom panel by Nodragem · Pull Request #96922 · godotengine/godot · GitHub

I suppose you can either go back to an earlier version or adapt your workflow to the new version. Maybe the up-to-date documentation page can help you: Using GridMaps — Godot Engine (4.4) documentation in English

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Funny enough I was almost hoping for this answer so I could just tell myself I have to suck it up and relearn it. I’ve gotta keep up with another updates/patches page for this if I am going to use it as often as I’m trying to. Thank you

*sorry, reposting I think I messed up something.

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4.4 definitely introduced a number of workflow changes, much more so than 4.3 did from what I can tell. Generating CollisionShapes for Meshes has also been reworked into a menu in the top bar of the Viewport, and some of its options are named differently now. That’s lead to a few questions =)

Are you still getting those AnimationPlayer crashes?

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I finished the RoboRampage course skipping the animationplayer/tree section that we had. I jumped into the next courses already, so I just hadn’t taken time to, I really appreciate you following up to make sure I was able to figure something out for it.

After reading your comment I finally reopened it, and Compatibility worked for me!


I was able to go back and add that animationtree and finish out the statemachine as he did it. My hardware, drivers, or something could definitely be causing some of my headaches with godot.

If I run into crashes so consistently again, I will try flipping over to compatibility mode if it’s available - I’ll need to learn the differences between forward and compatibility more. Rereading it, I actually think I’ll want to use it more often anyways as I’d like to be able to format my games for desktop and mobile in the future.

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Excellent; I had a feeling the renderer might’ve been the cause of that. Vulkan’s cool, but it doesn’t work with quite everything that it should, and there’s a whole whack of stuff that can be behind that in any given case. One student was having issues running Bram’s character controller - the whole gameworld basically looked like a TV test pattern. Same solution fixed that, even though I checked his specs and his machine should’ve been Vulkan-compatible.

I’m glad you were able to get this working; crashes of this nature are just about the worst type of project-related problem a dev can be faced with (short of file corruption I suppose).

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