Actually I think I’ve been going about this all wrong. UE4 has is own particle system where you control the spawning and movement of particle. So your both right. I have to export the animated material to the game engine and then control the spawning and movement of the object.
So my real question is how do I bake out a animated material. My object has two different animated materials in it how do I get them both?
Again I do not think you do. Game engines have their own material systems as I understand it. You have to use the same maps etc. you may have prepared/tested in Blender in their system.
I have gone and tested this and you can have multiple materials on one object. I will have to bake the materials separately. But how do I bake the image to a map on every frame. Is there a quick way to bake out multiple frames.
Right now I have to bake many maps for each frame. Is there a easier way to do this or not?
If not that’s fine, there are limits. I am now wondering how to make a particle effect in UE4. But I have started a new topic as it is in UE4 and isn’t about blender. Thanks for you help, I have still learnt a lot.
You render the animation as images.
Make it (transparent) GIF. Ore use an image animation function inside the game engine.
In the game engine, use a flat face which always point it’s nomal to the viewers camera