How do I export particle systems to Unreal Engine

I have a muzzle flash particle system I want to export to UE4. How do I do that? Do I have to bake the changing textures or animation?




The thing above circled in red is how the texture is changing and being animated.

How is making particles for UE done in blender, how is it exported?

I would say make it an animated gif or equivalent.

Pretty sure particle systems do not transfer to game engines.

Actually I think I’ve been going about this all wrong. UE4 has is own particle system where you control the spawning and movement of particle. So your both right. I have to export the animated material to the game engine and then control the spawning and movement of the object.

So my real question is how do I bake out a animated material. My object has two different animated materials in it how do I get them both?

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Again I do not think you do. Game engines have their own material systems as I understand it. You have to use the same maps etc. you may have prepared/tested in Blender in their system.

I have gone and tested this and you can have multiple materials on one object. I will have to bake the materials separately. But how do I bake the image to a map on every frame. Is there a quick way to bake out multiple frames.

Right now I have to bake many maps for each frame. Is there a easier way to do this or not?
If not that’s fine, there are limits. I am now wondering how to make a particle effect in UE4. But I have started a new topic as it is in UE4 and isn’t about blender. Thanks for you help, I have still learnt a lot.

You render the animation as images.
Make it (transparent) GIF. Ore use an image animation function inside the game engine.
In the game engine, use a flat face which always point it’s nomal to the viewers camera

or

bend the animated image around a 3D object.

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Thank you, a have bended the animated image around a 3D object.

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