I have a mesh that has an armature that lets a bone pivot it. This works correctly in blender. When I export it to UE5 it pivots the entire mesh(not what I want). I want to be able to control this bone inside UE5 so I am not animating it.
When I import it all into UE5 I also for some reason get gaps in the mesh in some places.
When I import it to UE5 I get this warning message.
LogWorldPartition: Warning: Actor /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.SkeletalMeshActor_UAID_18C04D8E59F0CB3601_1348238911 is unreachable without properly detaching object /Game/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/9/23/43CI5TL3HUYFEKV1K23S2E.PackageMetaData in its package
I export it in blender by first selecting the mesh and then the armature.
Then I export with these settings.
I then import to UE5 with these settings.
This is my bone setup.
Does anyone know why this isn’t working propperly and how I can fix it?
I have found working with armatures a pain evey time.