Let’s say I place a tower which “boosts” the neighbouring tiles so any tower i’ve placed or will place on the neighbouring tiles will have increased firepower. Do I use the tranform x,y where I add the corresponding -1/+1 to indicate the neighbouring tiles and add an “isBoosted” boolean? What if i don’t want to use the transform coordinates, any alternative better way?
Hi Slav,
Check the Pathfinder class. There is a little piece of code which checks the neighbouring waypoints. You could reuse it for your own idea.
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Do you mean " Pathfinding Decisions" in the Realm Rush section?
Here is the link to Gary’s class.
I meant this line:
Vector2Int[] directions = { Vector2Int.right, Vector2Int.left, Vector2Int.up, Vector2Int.down };
Check how directions
is used within the code.
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Thanks a lot!
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