I elected to go with the initial triple shot burst for the rifle. When we did sound, I just made a quick custom event to loop it with the .06 timing from we’d seen in the particle emitter.
Looking for a solution here I thought I could maybe layer the animation over itself 3 times and blend. This isn’t working yet. Why can’t I have the same animation overlap? Presently it seems to have the effect of a much more aggressive kick on #2 and #3 while the overall timing is just too long. It must all be faster.
What am I missing?