How do I create a moving texture for muzzle flash?

I need to make a muzzle flash particle effect. I have albedo, alpha, and emission maps for each frame. How do I put them together so the muzzle can flash between the materials/images?

This is what I’ve made in blender:


The images changes every frame.

How do I recreate this in UE4? I have looked all over the internet for answers and found almost nothing . Certainly not enough to end up with a muzzle particle effect.

I want my muzzle flash in blender to be recreated and made in UE4 as a particle effect. Does anyone know how to do this?

Have you looked into Niagara at all?

Thank you, I have never heard of that before. Looks like it has good documentation too.

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