I need to make a muzzle flash particle effect. I have albedo, alpha, and emission maps for each frame. How do I put them together so the muzzle can flash between the materials/images?
This is what I’ve made in blender:
The images changes every frame.
How do I recreate this in UE4? I have looked all over the internet for answers and found almost nothing . Certainly not enough to end up with a muzzle particle effect.
I want my muzzle flash in blender to be recreated and made in UE4 as a particle effect. Does anyone know how to do this?