My problem, well it ought to be easy. I have made an armature. So far a leg including one claw/finger. So why can’t I seem to be able to copy the claw bones and rotate them to be the bones of the other claws?
When I do it, this is the result. The new set of bones are all messed up rotation wise. The original I copy are all nice and orderly. (Other claws are instanced collections for now)
The bones have had bone constraints on rotation added, set to local space.
Ok, I could just make each separate other claw bones individually, and yes I have messed about trying to do it the easy way for longer than it would have taken. grrr.
Can’t help.
Only the Mirror option is supported. For the rest, manual adaptation. I don’t think there is not an easy option. More experience, the better to choose an approach.
Big Tripple A gaming studios have ‘riggers’ and ‘Uv-mapper’ specialists, which could be indications that the stuff they are doing is a difficult (time-consuming) job.
Ah ok, I just thought I might be missing something. Not having used much bones stuff. How odd not to have this basic copy/paste functioning. So common things like duplicating finger bones can’t be done they have to be done one at a time, odd lacking feature.