My problem, well it ought to be easy. I have made an armature. So far a leg including one claw/finger. So why can’t I seem to be able to copy the claw bones and rotate them to be the bones of the other claws?
I thought just selecting the three claw bones and copy, rotate into the other claws would be quick and easy. Silly me!
When I do it, this is the result. The new set of bones are all messed up rotation wise. The original I copy are all nice and orderly. (Other claws are instanced collections for now)
The bones have had bone constraints on rotation added, set to local space.
Ok, I could just make each separate other claw bones individually, and yes I have messed about trying to do it the easy way for longer than it would have taken. grrr.