How can Ignore Ontrigger Enter2D?

I am in a situation where the ball collides with the buttom colider which causes a gameover, but when the ball collides with a block instantiate it also refers to a gameover, I would like to ignore the trigger between the intanciate of block and ball

Hi,

Is there a script attached to the block which calls LoadScene? Or do you have any other condition somewhere which determines whether the LoadScene method is supposed to get call? The blocks are not supposed to have a “game over” script assigned to their Inspector, unless that’s what you want.

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