Thanks for your answer, it helped a lot and I’ll keep that in my mind.
But It seems plenty of ways to prepare character for game.
First, I tried to animate walk and run cycles in their own position (not moving to particular location) and tried to use them. Then I noticed it is not possible to use avarage velocity with that way. I imported assets that the course provide us into Blender, and I saw walk and run animations are moving and that’s why they have average velocity values.
And then I animate my characters animations with that way, but this time I had another problems. And I couldn’t figure which way I should choose. I don’t want to ask more questions out of scope of this course.
At least, would you please inform me about what kind of animation I should use with NavMesh for mobile game? Animating in their own position or animating with movement? Or maybe If you know any article / document to explain these things, that would be great. Resources I’ve reached, cause more question unfortunately