All of my scripts function as expected when the NavMeshAgent is set as “humanoid”.
In an act of hubris I have struck out on my own to incorporate furry woodland critters that emulate random movement, prey runs from the player, predators attack. That sort of business.
Again, all of my scripts function as expected when the NavMeshAgent is set a “humanoid”.
When Emenent StewMeat the cute, happy mountain goat has his agent status switched to “quadruped” the Error Police come flying in with sirens wailing.
After some noodling around on my own and thus far only about forty-eight hours digging into this I have turned up little to specify why a NavMesh Surface doesn’t seem to support multiple agent types at the same time.
To that notion; I call BullPucky!
I done seen me some folk ridin’ ‘bout on some horsies in video games before an’ I be darned if I don’t get me some too.
Any input?