How can I debug Unreal Engine source code?

Hi, all I want to do is set a breakpoint in a procedure where Unreal Engine imports .fbx files. I need to do this to understand better how it imports lods and collision meshes. I use Visual Studio Code. When I set breakpoints presently, they are ignored when I import .fbx. I think I am doing something absolutely dumb - so how can I get my breakpoints?

Thanks a lot in advance,

You would need to install the editor symbols if you haven’t done so already. You can install them from the options menu


Thanks a lot for answering, will try that out

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