Hi, all I want to do is set a breakpoint in a procedure where Unreal Engine imports .fbx files. I need to do this to understand better how it imports lods and collision meshes. I use Visual Studio Code. When I set breakpoints presently, they are ignored when I import .fbx. I think I am doing something absolutely dumb - so how can I get my breakpoints?
Thanks a lot in advance,
Serhii