Just after “completing” the horizontal movement segment of the course and for some reason my character was rotating while moving left/right. I attempted to resolve this by locking my player z axis(rotate) but obviously thats not ideal. Not sure if this gives a hint but my running animation is not working either. Looking at the animator panel the player is just in a continuous state of idling. Also when attempting the flipping section the character shrinks.
transform.localScale = new Vector2 (Mathf.Sign(myRigidBody.velocity.x), 1f);
Any help would be greatly appreciated, have rewatched the same 4 videos numerous times now but cannot spot where I’m going wrong!