Hiversaries Map

I modelled a point and click first-person puzzle game called Hiversaries. I chose to design a 3D map of the game, partly because the spaces are very measurable, and partly so I could get a better see of the space in the game… and partly because I have a theory about what the space represents and perhaps I could solve it by making a 3D model.

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Interesting.

Welcome to this site.

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