HitEffect/Impact Light

No big deal but I think Rick was a little off in his analysis on this one regarding the light effect. There is a PointLight object attached to the parent of both ParticleSystem effects since it was borrowed from the standard assets explosion prefab. I removed that and the explosion physics scripts from the objects so that I just got the visual effect of the bullet “ping” Not sure if any error carries forward in the course but thought I would mention it here in case it is useful in answering future questions.

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