This might be covered later in the course, but I figured out a (probably not best) way to make the enemies flash white when hit!

I basically used a coroutine that changes the material. I don’t know how to make it fade rather than be a binary flash.
Material baseMat;
Material hitMat;
IEnumerator FlashHit()
{
ChangeMat(hitMat);
yield return new WaitForSeconds(0.05f);
ChangeMat(baseMat);
}
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2
Good idea.
Also if you want smooth enemy move check out this post
This is how it looks
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