Hit events do not fire in ue5 and all child BP's lose their parent

I have tried every combination of collision/generate overlaps/simulate hits/simulate physic but i can not get overlaps or hits to fire from cpp. I even added code for oncomponentbeginovelap in cpp but it has the same issue.
The only thing I could get to work is if I added a capsule to my projectile, then i did see overlaps fire.

I zipped my project to you yesterday on your google form. username chris_parello.

I also tried everything listed here Hit Events not firing

In addition every time i close and open my project all my blueprints lose their parent and i have to compile then goto each child bp and right click then asset actions reload to get them back, but its a pain because they all disappear from the world.

Would you mind showing your code and properties please?

Also the second issue sounds like the Live Coding issue, have you tried disabling it?

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