void OnHit(
UPrimitiveComponent* HitComp,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
FVector NormalImpulse,
const FHitResult& Hit);
The code above explains that OtherActor and OtherComp are actors that collide.
But only the data type is different, and both of them get collided, what’s the difference?
And I don’t know the difference between HitComp and OtherComp.