Higher brightness

Hello guys, i’m having troubles with my static mesh actors. The brightness just in that side, is higher (we are talking about the same actor), and the “cast shadow” option are enable for both two. I Tried rebuilding both lighting and geometry but it did not work and if i replace the actor (for the same actor), it does not work anyway. Thanks in advance!

Do you have a directional light in your project? If yes, perhaps, its angle make the wall on the left casts a shadow in the room.

No, i don’t have a directional light :frowning:

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