So I’m doing manually retopology. I personally think it’s fun, but then, one thing I like about 3D modeling is the nitpicky super detail oriented things. I have mental health issues, and I find it VERY relaxing and meditative, just like the sculpting itself.
I might be a little high poly right now, but my plan is to get it finished, then see if there’s any superfluous edge loops that can be removed. In the tutorial, Grant mentions to keep the new mesh above the other such that there’s no peek through. This isn’t a problem at all with the main body, but my textures are such that I can’t always line up my vertices to land on a “high point”, and still make sense for flow. This leaves some of the warts and wrinkles peaking through a little in places. Will this be a problem later?
If no, I could probably reduce the poly count dramatically. If yes, I have ideas for what to do once the mesh is done, and still be able to likely reduce the poly count. Just trying to decide which idea to plan for.
Example: