High poly pin exports great to Unreal Engine

Just exported the Pin to UE4 (over 1300 vertices and non-convex) and stuck it in an unaltered stock FPS project, clicked the simulate physics box and it worked great. I was able to shoot the pin all around the room. As a total noob in game design I’ve been sitting on the fence between Unity and UE4 but this is an indication that UE4 might be the way to go. Any input on this decision would be greatly appreciated. Awesome course.

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