Hi from not so sunny Brid

Hi my name is David, and I am from Bridlington in East Yorkshire. Below is my take on the solution. Hope you like it. :slightly_smiling_face:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class NumberWizard : MonoBehaviour
{

    int max = 1000;
    int min = 1;
    int guess = 500;

    // Use this for initialization
    void Start()
    {

        Debug.Log("Welcome to Number Wizard");
        Debug.Log("Please pick a number, but don't tell me what it is....");
        Debug.Log("The highest number you can pick is: " + max);
        Debug.Log("The lowest number you can pick is: " + min);
        Debug.Log("Tell me if your number is higher or lower than " + guess);
        Debug.Log("Push Up = Higher, Push Down = Lower, Push Enter = Correct");
        max = max + 1;
    }

    // Update is called once per frame
    void Update()
    {
        //Detect when the up arrow key is pressed down
        if (Input.GetKeyDown(KeyCode.UpArrow))
        {
            Debug.Log("So your number is higher than " + guess);
            min = guess;
            guess = (max + min) / 2;
            Debug.Log("Is your number " + guess);
        }

        //Detect when the down arrow key is pressed down
        else if (Input.GetKeyDown(KeyCode.DownArrow))
        {
            Debug.Log("Sayin your number is lower than " +guess );
            max = guess;
            guess = (max + min) / 2;
            Debug.Log("Is your number " + guess);
        }

        //Detect when the Return key is pressed down
        else if (Input.GetKeyDown(KeyCode.Return))
        {
            Debug.Log("Your number is:- " + guess + " Got there in the end. Easy");
        }

    }
}

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