@sampattuzzi I guess I overcomplicated mine, but it was an interesting exercise in logic lol though I missed one simplifaction because I had the inputs backward. But mine did work! I didn’t realize we could put the logic directly in the Anim Graph, that’s much more convenient.
@sampattuzzi I am using 4.16.3 and there seems to be some differences in behavior. When I first built this the NPC did not look at the character, it looked only at the next waypoint. When I removed the rotate toward waypoint from the patrol behavior tree it worked as expected. I would think that focus on would be an override of this, or perhaps it was at one time, and now that has changed? Not sure.
@sampattuzzi it has been modified at this point but the patrol behavior tree still had the task for facing the next way point when I built that section. This seemed to override the focus on, but looking back at the part of the tutorial where we create the focus on task I couldn’t see anywhere that you removed that node, but later in the series when we simplifiy the patrol behavior tree I noticed it was not in your version. So maybe you removed it and I missed it.