Here is my sketch of a room

I tried to keep it as simple as possible. There are a few things to do and some stuff to explore, but overall it’s going to be a very simple room for just a few minutes of gameplay. I still expect to spent quite some time to make even the small things work really well. When I’m thinking about designing just a simple room without any interactions it still frightens me a bit :slight_smile:
Let’s see how it goes :wink:

no worry, it all started like this. Focus on separating out the core from aesthetic things you want to put in to your game, no matter how small or big is really important on getting things done in more efficient fashion.

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Thanks for the advice!

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