Hi there!
Here is my inventory system and what I’ve added to it.
Added features:
- Equipable items have a base stat (damage for weapons, health -haven’t got time to implement a defense system - for wearable items etc…)
- Enhanced tooltip that presents a list of Modifiers for an EquipableItem
- Comparison tooltip between an EquipableItem in the Inventory and the corresponding equipped item (if there is one)
- First version of randomized item dropper (with an affix system), based on the base type of the drop, and the rarity level
- Auto equip EquipableItem when picking it up (and if the corresponding equipment slot is empty)
- Min and max damage to randomize a little the weapon’s damages
What I still have to work on:
- Graphic polish, definitely!
- Adding tons of scriptable objects items
- The item randomization: there is a lot of balancing challenge going on!
- A defense system, related to non-weapon equipable items, and how it will be integrated in the combats system…
Any other ideas?
Thank you!
PS: happy new year!