Super::BeginPlay();
FString ObjectName = GetOwner()->GetName();
FString ObjectPos = GetOwner()->GetTransform().GetLocation().ToString();
UE_LOG(LogTemp, Warning, TEXT("%s Reporting at %s"), *ObjectName, *ObjectPos);
Super::BeginPlay();
FString ObjectName = GetOwner()->GetName();
FString ObjectPos = GetOwner()->GetTransform().GetLocation().ToString();
UE_LOG(LogTemp, Warning, TEXT("%s Reporting at %s"), *ObjectName, *ObjectPos);