//Copyright© 2021 Vishal Ahirwar.
#include "DoorComponent.h"
#include"GameFramework/Actor.h"
UDoorComponent::UDoorComponent()
{
PrimaryComponentTick.bCanEverTick = true;
}
void UDoorComponent::BeginPlay()
{
Super::BeginPlay();
TargetYaw+=GetOwner()->GetActorRotation().Yaw;
}
void UDoorComponent::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
FRotator NewRotation =GetOwner()->GetActorRotation();
NewRotation.Yaw = FMath::FInterpTo(GetOwner()->GetActorRotation().Yaw,TargetYaw,DeltaTime,VSpeed);
GetOwner()->SetActorRotation(NewRotation);
}
2 Likes
Simple and clean
1 Like
Yeah!