using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NumberWizard : MonoBehaviour
{
int maxPick = 1000;
int minPick = 1;
int guess = 500;
// Start is called before the first frame update
void Start()
{
Debug.Log("Seja bem vindo ao Number Wizard!!! YAYYYYY");
Debug.Log("Pick any number! But don't tell me! I'm going to guess it!!!\n Now go ahead and pick any number");
Debug.Log(maxPick + " being the highest,");
Debug.Log(minPick + " being the lowest!");
Debug.Log("Now I'm going to give you my best guess. You chosen the number: "+ guess);
Debug.Log("If you chose a Higher number press the UP arrow; If it is Lower press the DOWN arrow; \nIf it is Correct press ENTER");
maxPick++;
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.UpArrow))
{
Debug.Log("Oh, no! The number picked is higher than the guess!");
minPick = guess;
guess = (minPick + maxPick) / 2;
Debug.Log("But wait, I have a new guess! Is it: " + guess);
}
if (Input.GetKeyDown(KeyCode.DownArrow))
{
Debug.Log("Oh, no! The number picked is lower than the guess!");
maxPick = guess;
guess = (minPick + maxPick) / 2;
Debug.Log("Wait a little...I guess i got it wrong because it was:" + guess);
}
if (Input.GetKeyDown(KeyCode.Return))
{
Debug.Log("Oh yeah! The Number Wizard always gets it right! lol");
}
else
{
}
}
}