I’ve started an RPG project and I want to make a turn-based system with multiple players and enemy characters represented with nodes.
I was following this video from GDQuest on the same thing, but it left me confused as to how to implement their turn-based system into my game. The code is:
extends Node2D class_name TurnQueue var active_charater func initalize(): active_charater = get_child(0) func play_turn(): yield(active_charater.play_turn(),"completed") var new_index : int = (active_charater.get_index() + 1) % get_child_count() active_charater = get_child(new_index)
The part that confuses me is how to run the play_turn() function in the active_charaters code, I’m not sure what kind of check I should have in the player script to know it’s become the active character and let it play its turn until completion.
The example doesn’t go any further than just making the system, could someone show me as an example of the play_turn function in a node or explain to me how I should check for the active character myself?