Help with UI element scaling in editor but not in build

Hi all,

I have a UI element that I use as a health bar. When I play the game in the editor it scales fine at different resolutions, but when I build the game it only shows in the highest available resolution.
I’m using screen space overlay as the Canvas is a child of the camera due to the camera always following the player.

Anyone any ideas what is wrong?

Cheers!

Got it sorted!