Hi there, I’m working through the TileVania course right now, and I’m using a Castlevania themed asset pack. I’m having an issue that I can’t seem to resolve regarding the shape of the tile collider. The tiles in question are stairs, and the collider are so angular, that my character’s capsule collider snags constantly, meaning I have to jump to clear the stairs.
I know that I can edit the physics shape in the sprite editor, but since all the tiles came bundled on a single sprite sheet, and I don’t know how to isolate only the specific stair tile sprites. Can someone help??
Here’s a screenshot of the tiles I want to change:
Here is a screenshot of the sprite editor

