I’m using some different assets from a friend that have fantasy based spell casting and animation movements. So far everything has been fine, I’ve just been tweaking some settings as I’ve gone along with the course, but now when I’m playing the montage to add a secondary part of the spell casting, my skeleton mesh is clipping through the camera when its played and I can briefly see the characters head during the animation. I’ve tried moving the camera forward but these animations are extremely exaggerated so I really can’t move it forward. Are there any camera settings that can allow me to ignore the head of the skeleton or something when the game is playing?
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