I tried that with the settings you posted but it didn’t seem to change much. I’ll post screenshots of the attempts I tried.
I tired seeing what would change by adding the “mapping” node block you shared and didn’t see a difference.
In this one I tried with the nodes you suggested with it plugged into roughness. I did notice a slight shift but that may have been the texture resetting on the mesh.
Finally, I tried this with a light added as Megane had suggested and I didn’t notice a difference.
I tried putting in a lot of time into geometry nodes to see if I could learn how to distribute these door meshes along a specific set of vertices, but I didn’t seem to find that information for exactly what I wanted so I decided to use an array with the door objects instead.
I applied the array modifier to the objects, and then joined the door objects to the mesh I wanted to bake from. I originally wanted to try and combine the door/window meshes with a Boolean modifier to the copied motel object but when I tried to combine more than one of the door arrays the original mesh disappeared from my viewport. So, I chose to simply join the door/window meshes to the copied motel cube I want to bake from.
I’ll play around with some more settings and see what results I get. I think I started working on this one after my last final and my brain power had been used up for that day.
Thanks for the help! Hopefully, I’ll find a solution soon!