hi community, i’m still develop my block breaker game and this time i want to stick my sword to my paddle how can i do?
One way to make gameobject A to appear attached with gameobject B is to set B as the parent of A. After parenting moving B will cause A to move along as well.
//Assuming both gmoA and gmoB are variables of type GameObject...
// you would set gmoB as the parent of gmoA doing something like :
gmoA.transform.parent = gmoB.transform;
1 Like
You could also create a bool that would track if the ball isAttached and then fix a position relative to the paddle transform.
Something like this:
If (isAttached)
{
Transform.position = paddle.transform.position + new Vector3(x,y,z);
}
This topic was automatically closed after 23 hours. New replies are no longer allowed.