I have a dragon I’m making and when I try to use a texture in the brushes, it comes out looking super blocky, as if it’s really low res or something. As you can see from the top left, I have 25 million faces thanks to a multires modifier, so I don’t think it can be not enough faces.
I tried going higher on the multires but it ended up with 100 million+ faces and my computer couldn’t do anything with it.
I also tried a whole raft of other brushes, to see if I got better results, no luck.
Please Help!