I’m subtract sculpting the mouth and nose just like Michael is at 6 and a half minutes in. My triangle count is going up thousands whilst his went up maybe 1,500. I doubled my triangle count adding just part of the mouth. Also his subtraction is deeper. Is there an option that keeps the new geometry down? Or could it have something to do with my topology in the nose area being different?
My Sculpt Settings (Blender 2.79):
- Brush = SculptDraw
- Radius = 16px
- Strength = .535
- Autosmooth = 0
- Area Plane
- Subtract
- Dynotopo
- Detail Size: 12px
- Mirror X