I’m not sure what’s missing as there are no errors, but DefaultSceneRoot is attached to my BP_Projectile(self) and not a static mesh. There were no issues before adding #include “Components/StaticMeshComponent.h”, and it seems as if I also left it out in my BasePawn.cpp however everything else has worked as expected so far.
I tried recompiling after adding the Static Mesh header but that still hasn’t fixed it.
Projectile.h
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "Projectile.generated.h"
UCLASS()
class TOONTANKS_API AProjectile : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
AProjectile();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
private:
UPROPERTY(EditDefaultsOnly, Category = "Combat")
UStaticMeshComponent* ProjectileMesh;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
};
Projectile.cpp
// Fill out your copyright notice in the Description page of Project Settings.
#include "Projectile.h"
#include "Components/StaticMeshComponent.h"
// Sets default values
AProjectile::AProjectile()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = false;
}
// Called when the game starts or when spawned
void AProjectile::BeginPlay()
{
Super::BeginPlay();
ProjectileMesh = CreateDefaultSubobject <UStaticMeshComponent> (TEXT("Projectile Mesh"));
RootComponent = ProjectileMesh;
}
// Called every frame
void AProjectile::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}