Help Needed: Blender Environment Artist: Create your own 3D games

Hi all

re: Blender Environment Artist: Create your own 3D game worlds

Lecture 7.4

I am new to Blender having been a Photomanipulation artist using Photoshop for the last 8 years.

I am now looking to create my own Environments in Blender to use in my art hence me doing this course.

I am stumped and I’m not sure what I have done wrong. I am using Blender 2.83 and I am up to where Grant unwraps the beams.

In Layout Mode I have moved the Original Beams onto the Sculptured ones. Alt G on each.

In the UV workspace and Object Mode I select the Long Beam, A to select all. I then tab into Edit mode, U to unwrap and end up with the same Unwrap as Grant does.

I tab to go back into Object mode, box select all 3 beams then tab to go back into Edit Mode and this is where things go astray.

My beams are now showing as black and when I do U then unwrap nothing happens and I still have just the long beam unwrap showing.

I have been at this for hours redoing beams, remarking seams and nothing is working.

Help please


Thank you

Ann

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Your long beam LP UVs look fine from here, though I’m not the foremost expert with such things. To me, it looks more like your HP Objects no longer have the default material on them, making their clipping through the LP Objects more apparent. Possibly you’ve assigned these to a blank image texture or something similar - that can result in all-black like this. Something to check out before others answer =)

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Hi BH67
Thank you for replying. Following through Grant’s lecture to this point (7.01 minute mark in video) the 3 HP beams have only been sculptured and no texture applied. They were moved onto the 3 original beams and then the next step was to Unwrap all 3 beams to then create a Texture Atlas.

Regards

Ann

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If you select only one of the beams and go into edit mode to see its individual UV map, at least does it show up? If it does, where does it appear on the image?

Remember to press “a” to select all faces in edit mode before unwrapping them all together… Otherwise the unwrapping only takes place for the faces you have selected (and these may be the ones you already had from a previous selection, for example, which would explain why you keep getting the same result once and again).

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Black means not selected!

If you are in edit mode and press a for all, all items are selected (even the items in the back of it).
But if you use the mouse to select, then only the items in front of the camera (you), not hidden by other parts are select-able. For this to work you need to activate the x-ray option!

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Hi Megane and FedPete

After fiddling with the beams in layout Mode selecting all 3 and pressing A then taking them into UV Editing workspace I now have the 3 beams unwrapped on the same texture atlas.

I really appreciate your input to help sort out this frustrating issue.

Many thanks to you both.

Ann

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