Hello all,
I know that is a weird sounding question, but, I wasn’t terribly thrilled about the shooting system as it was shown in the lecture. From the outset of the lecture I had it in mind to have a firing system where you either pushed a button for a single-shot or had a “burst” firing system system where you shoot a number of projectiles with a slight pause between each and then had a cool down period. I just find that more game-like.
Now, this is where the advice bit comes in, say I were to implement that sort of firing mechanism - I have some of it done at the moment (single shot and continuous with a pause between each one) so getting close - would this type of firing cause problems with the rest of the game or lectures?
I need to know so I don’t put too much effort into the above only to run into problems I can’t handle later in the course.
Thankyou and Regards,
Vaughan.