In this lecture Ben creates a Power Attack Scriptable Object through the editor and when this is selected in the project assets window the following appears:
However when I run the editor script I get this:
In the script field the script name is unrecognised.
While the code will run, all the data in the “Power Attack L1” object is lost when Unity is closed. Upon re-opening Unity I have to create a new scriptable object through the editor and the attach this to the player. Then the game will run successfully.
I am using Unity 2017r3 - are there any differences in handling scriptable objects between that and Unity 5.6?
Many thanks for any help!