hello everyone i need some help when i create a model i blender and increase its size it some how glitches
are you trying to export it to unreal?
Show screen dump.
1- make sure that you always apply any transformation or scale you made to prevent any glitching with other operations
simply CTRl+A in object mode and apply
after applying
it will not glitch
i t is still not helping
i will send you a screen shot
no
If I am looking at your material preferences, I see a lot. Maybe, you have conflicting shaders …
Removing them, and add them one by one.
- Do you have this object doubble?
- Does it occur also op other viewports; solid mode, dev mode, …
i have some object doubled and it occurs in other view port
If objects share the sames spot (position, dimension). The FACES are conflicting and you get a random result. Move double objects to an other place. Or remove them entirely.
For example remove object entrance.001
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