When I set the gradient for the dino mountain up, using the Object Texture Coordinate, with something looking like the tutorial, almost all the mountains are in the light color:
To have some darkness appear I need to push the left ColorRamp cursor almost to the right:
If I look at the top vertex, its z-value is about 11 and when I set a Mapping node with a scaling factor of 0.1 in the z-axis, I get something similar to the tutorial:
However if I use the Generated output of the Texture Coordinate node, without z-scaling, it also looks like the tutorial:
I understand it like this:
with the Object output, the values are exact coordinates, which would be 11 or so for the z-value of my highest vertex. The ColorRamp uses factors from 0 to 1 and I think anything about 1 is still considered as 1 (clamp) which means that the gradient is only applied to the lowest 10% of my mountain.
with the Generated output, the values are remapped to the 0-1 range, 0 for the lowest point to 1 for the highest.
Am I right? And if so, why is it different in the tutorial? In case of relevance, I use Blender 3.3.1.
Thanks for any help!
JdR