Help me: Different Pixels

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Why Unity and the original picture is showing different dimensions of my pictures. It gave me a lot of irritation during resizing the main camera and finding the pixel per unit. When I was doing this using the Unity’s dimensions, I always got false result, when I used the file’s dimension(by opening its property panel) , it gave me correct result. Why is this ? Please help me !

Hi Ankur,

That’s a good question. Maybe it has to do with the compression. Select “None” in the Texture Import Settings in Unity.

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Thank you so much for your reply, I have also found something for it and I would like to share it here .
I changes the maximum size option (which was 2048 earlier ) to 8192 and it worked.
Thanks again for you help .

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Ah, yes, that makes sense. Since the length of your original image is higher than 2048, you cannot set the max size to 2048. Otherwise, Unity will scale the image down.

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Thanks a lot !

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