Hello , i want to make a boss battle after 8 times the enemy position is been destroyed (now i have 3 types of enemy) but i don’t know how to spawn only one enemy in the center of the game space .
this is my code for the other enemies (for who wants to make new enemy)
where “times” are the times that the formation is refilled
> if (times > 8) > { > GameObject enemy3 = Instantiate(enemyPrefab3, freePos.position, Quaternion.identity) as GameObject; > enemy3.transform.parent = freePos; > times = 3; > } > if (times > 4&& times<7) > { > GameObject enemy2 = Instantiate(enemyPrefab2, freePos.position, Quaternion.identity) as GameObject; > enemy2.transform.parent = freePos; > times++; > } > else { > GameObject enemy = Instantiate(enemyPrefab, freePos.position, Quaternion.identity) as GameObject; > enemy.transform.parent = freePos; > times++; > }
maybe i should change the freepos.position with the center of the game space or i need to do other things?