[Update]:
I’ve included the SpriteSheet itself. I am trying to use SuperTileMap Editor. However, everytime I slice the Spritesheet using that software, it comes out incorrect (see image).
I have some of Kenney’s assets that I am using for my variant of Glitch Garden. However, it is incredibly tedious to put together levels, dragging and dropping each sprite either into GIMP or into unity directly. I’ve tried a couple of auto-generators that try and speed up the process but they do not slice the tiles correctly. Anyone know what I am doing wrong?
Sliced:
Settings: