I got some trouble with my snake-like creature. I want the hair on the spine to follow the curve of the tail. I tried parenting it to the armature and it did this when I moved it:
Yeah pretty much. Each particle system is assigned to an individual object (a plane), so they’re not part of the main mesh, except through parenting which didn’t seem to work the way I did it.
The plane does seem to move strangely, although the hair itself sticks to whatever thing it is parented to (either the 3 vertices parented to the mesh or the control bone at the base of the tail). I’m not sure whether the origin of the plane is the issue (I have it set to geometry, and I don’t know if any other origin setting would be better for any reason). Thing is, I need the plane to bend, but it will keep its fixed position, or at most, translate to another point in space.
I never uploaded a blender file into the forum before. I tried now, but I can’t seem to figure it out. If you could explain it, I’d be thankful.
Also, I think I did progress to some measure. I took out the hair particle system and changed the mesh’s pose. The plane followed along, and only then I added the hair particle system, and now it looks fine. But for some reason this trick doesn’t seem to work for the arms (yeah, this creature is pretty weird). I could just leave it at that, but it’s frustrating that I can’t control it as I want to.
You can’t upload a .blend file directly to the forum. You will need to host it on a file sharing site such as DropBox, OneDrive, or even GitHub and post a link to the file here.